![]() Houdini's Open VDB tools offered great flexibility and optimization, particularly in building inputs to fluid simulations, and the powerful capability of VOP networks allowed us to have highly specific control over the behavior of simulations.ĭue to the sheer amount of VFX in the movie, Imageworks utilized everything from off-the-shelf networks, to networks built entirely from scratch using micro-solvers, to combinations of both to get the job done right. The open nature of Houdini's dynamics tools really allowed technical artists to create custom set ups to meet a number of unique challenges. ![]() In most cases, variations of smoke and fire created with Pyro FX solvers were used to achieve the desired aesthetic. Imageworks also performed copious amounts of fire, explosions, smoke, dust, debris, tear gas, shockwaves, mushroom clouds and mist throughout the movie. ![]()
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